Keeping It Real…

The more true to life you can portray an issue you are presenting in your PowerPoint, the better your audience will understand, relate, and identify with it. This is your ideal goal – to get your audience to know that you understand their pain, their issue, and that you have a way to help resolve it or make it better. The impact you can add by using photos, videos, sound, or other media is extremely powerful and should not be overlooked. Here are a couple of ideas on types of media and when to use them.

  • Use illustrations or video to clarify. If your product is complicated, an illustration or video lets you simplify the way it looks. Also, illustrations and videos allow you to show a zoomed-in view or a view normally not seen, such as a product interior.
  • Motion, sound, and music. Just because PowerPoint has this feature doesn’t mean you need to use it. Use sparingly and only when deemed appropriate. Adding animation, sound effects, or music will make your presentation come alive, but it also lessens the seriousness of what you are presenting. Animation can be valuable when offering a product demonstration, but using when not needed will detract rather than add from the overall presentation.
  • Keep charts and graphs simple. Charts and graphs that are used to support a point should be simple and instantly understood. Audiences will be confused by overly complex visuals.
  • Photos have tremendous impact. A picture is worth a thousand words. This holds true in a PowerPoint. Finding a relatable image to put into your presentation can create an significant impression. It will leave your audience with an image resonating in their head when they go back to the office. Make it very relatable to a key point and they will not forget what you had to say.

As you can see, there is plenty of room for creativity in your presentations. Using illustrations and photos or graphs and animations can be very powerful. But beware… overuse these tools and they will detract from your presentation, making it lose gravity and impact.

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